The visual development of the Goblins of Everquest Dungeons was the team’s first attempt at re-imagining and modernizing a character from the old games. I was educating myself with the lore and searching for ways to make this race feel familiar yet bring something new to the table. The result was an amalgam of African tribal inspiration and the modernization of the EQ2 Goblin classic design.
Character model by Sven Juhlin
Character model by Sven Juhlin
Character model by Sven Juhlin
Character model by Sven Juhlin
The Wizard Goblin character design was an amped up version of the base Goblin. An elaborate headdress sets the design apart from the base Goblin providing a clear difference in silhouette and adding more prominence to identify this class.
Character model by Sven Juhlin
Character model by Sven Juhlin
Character model by Sven Juhlin
Construction drawing for the base Goblin. Note the African influences.
Concept art by Billy King
Construction drawing for the Wizard Goblin.
Concept art by Billy King
Lineup for the Goblin character classes.
Concept art by Billy King
The collection of reference images of Mursi and Tutsa African tribes were the inspiration for the designs.
Below are screenshots of the final in-game model in Unreal Engine 4. Our talented senior character artist, Donald Anderson used the layered material approach when texture mapping the Goblin. Also pictured are visualizations for a Fire Goblin and Ice Goblin.
Character model by Donald Anderson
Character models by Donald Anderson
Character models by Donald Anderson